![]() ![]() Ill tack on some more stuff when i'm not trying to cough a lung out. There is more thoughts, but i'm pretty sick right now. Okay at first I thought that it was going to have legs for some reasons, but with its thrusters the thing is supposed to feel mighty flighty, but for me it feels like i'm trying to fly a brick then a mech with three giant thrusters on the bottom of it. I feel like i'm shooting a wall, there is no feedback to them getting shot at, even if you just make them shake a bit or have scrap fall off of them, something is better then nothing. ![]() I don't know about anybody else but the weapons don't sound punchy enough. Don't get me wrong there is a good foundation here, and I love the UI in the aegis but there is quite a bit of work that still needs to be done. One, the game needs some more time in the oven before its ready for release. Better projectile hit feedback, you must hear and feel how the projectiles hit the target. Better projectile visuals, some kind of smoke and or heat trails for gun projectiles. Better weapon feedback, some kind of kick, better muzzel flash and stuff like that. Okay having played the demo for a bit, I've made up my mind on a few points. Game needs a few things > Louder and harder weapon sounds, i dont understand why devs are afraid of this. ![]()
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